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41. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Unfortunately there are far too many people who truly believe that they should be doing 100% of their EFT DPS to their targets in pretty much all situations. I don't understand whether it's an absurd form of entitlement synd...
- by Bucca Zerodyme - at 2013.04.30 18:34:00
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42. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: I said when jammed out. How are you shooting an unlocked target...I don't recall FoF rounds for anything but missiles My example was /IF/ it didn't need the painter rigs. If you're going to argue, rtfp. My only error...
- by Bucca Zerodyme - at 2013.04.30 17:27:00
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43. Don't remove grav sites - in Player Features and Ideas Discussion [original thread]
If you have less belts, then ratting is more difficult right?
- by Bucca Zerodyme - at 2013.04.30 15:08:00
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44. Player driven ship insurance - in Player Features and Ideas Discussion [original thread]
insurance in real world is depending on the fact, that there are many who pay, but never get ever something back and some who pay the same amount get much more back, because something happend. You cant count on that in EvE, because ppl in real li...
- by Bucca Zerodyme - at 2013.04.30 14:55:00
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45. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: Ye, Cruise Missiles and missiles in general are far to weak, that's why we see no drake/caracal fleets out there. Does it appeal that with much less application issues missiles would be a little bit op? Right now, tacklefri...
- by Bucca Zerodyme - at 2013.04.30 14:36:00
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46. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
MrDiao wrote: Kenshi Hanshin wrote: All missiles have a problem. Not just the cruise, torps etc. I'm totally agree that rocket, light missile, heavy missile and heavy assault missile are absolutely fine at the moment. If you think th...
- by Bucca Zerodyme - at 2013.04.30 14:15:00
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47. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: I'm an avid missile user....and even I'm tired of the "but I need a target painter" Deal with it . Turrets need TE etc and furthermore, find me a turret that can do over 900 DPS from 0-three figure lock range. Good l...
- by Bucca Zerodyme - at 2013.04.30 13:59:00
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48. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Josilin du Guesclin wrote: Bucca Zerodyme wrote: If the missiles aways accelerate, until they hit the target, then you could at lest explain it in a proper manner. It also means that from a long range they'll be harder to sunwall because t...
- by Bucca Zerodyme - at 2013.04.30 13:49:00
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49. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
MrDiao wrote: There is no doubt that you just roll into a "solution" before prove "systematically changing the missile damage formula is the only(or the best) way to improve the current system". If you don't prove the latter, why should peop...
- by Bucca Zerodyme - at 2013.04.30 13:40:00
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50. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Enya Sparhawk wrote: Applying the dynamics of fluid space to missles... same as ships, to determine speed (time) at which damage gets applied to long ranges due to acceleration... Yeah I got it, I was disagreeing with... I just don't like the...
- by Bucca Zerodyme - at 2013.04.30 02:41:00
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51. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
This will be a long post about my Formula, if you dont want to bother then just skip it. I will be using this side to plot my Formulas plz check them your self, i wont post a picture. Link 1 The Formula from CCP Damage = Base_Damage * MIN(sig/...
- by Bucca Zerodyme - at 2013.04.30 02:20:00
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52. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Enya Sparhawk wrote: LOL no this was in response to another post by someone else, I just added it in later... sorry To this: Kenshi Hanshin wrote: To offset the nearly instant application of damage the damage could be reduced *some* to p...
- by Bucca Zerodyme - at 2013.04.29 22:29:00
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53. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Enya Sparhawk wrote: I noticed, but the velocity in each of your parts is a stand alone factor, a whole number that isn't accurately presented in the relationship of skills... you are obtaining a number for Y then subtracting the ship's veloci...
- by Bucca Zerodyme - at 2013.04.29 22:18:00
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54. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Enya Sparhawk wrote: Factoring in the velocity of missles into the equation wouldn't really be a good idea since they already fly faster than most ships anyways... The Dmg-Application Graph, which i posted dont show the missiles speed, its ...
- by Bucca Zerodyme - at 2013.04.29 21:59:00
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55. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Enya Sparhawk wrote: Hmmm, the one problem I have with this formula is that it is solely dependant on velocity... While I agree that velocity would be a major factor in solving damage, it should never be a single standalone... I realize that ...
- by Bucca Zerodyme - at 2013.04.29 21:46:00
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56. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Mariner6 wrote: Don't forget that while your cruise missiles may not do full damage to the target you will not miss so you are doing some damage which is better than zero damage like when guns get out tracked. You seem to desire that missiles s...
- by Bucca Zerodyme - at 2013.04.29 21:41:00
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57. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Hagika wrote: Except every other race can use their T2 Battleship ammo on battleship and even smaller ships without issue. So why would Caldari be the exception? Already posted my opinion on that. It would be really sad if i cant use them o...
- by Bucca Zerodyme - at 2013.04.29 21:11:00
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58. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Karig'Ano Keikira wrote: and personally, I think that raven's role still needs rethinking - what is it supposed to be? med range torpedo boat? Unless torps are looked into, it still won't have enough range or damage application to be of much u...
- by Bucca Zerodyme - at 2013.04.29 14:28:00
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59. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Kenshi Hanshin wrote: I have attempted to use missiles in PvP. The longer range flight times make missiles inexcusably inferior to any turret system. Even lasers with their draconian cap-usage and fitting requirements are superior to CML over...
- by Bucca Zerodyme - at 2013.04.28 22:32:00
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60. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Bucca Zerodyme wrote: Kenshi Hanshin wrote: graph please My formula is: Real DMG = DMG * min(Sig/Er,max(min(Y-vel,1),cos(min((vel-Y)/(Y*DRF),3.1415))/2.222+0.55)) Y = Sig * Ev / Er vel = ship's velocity sig = ship's signature Er = Explo...
- by Bucca Zerodyme - at 2013.04.28 19:01:00
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